The series is also steeped in history each aspect, from units to buildings to characters, are extensively researched and recreated.
To win, the player must dominate, by force, the largest amount of the map. The grand idea is a marriage between a turn-based settlement-building campaign map (think Civilization) and real-time land battles (think Command & Conquer). The Total War series can be a little off-putting at first glance. And for a series that's earned 9/10 for every major instalment (including Medieval 2 - developed in Australia) that makes us ever so excited. While the three years of effort poured into Empire may not be as immediately apparent as Rome's jump from 2D to 3D, there are some meaty and if not more impressive leaps made beneath the surface.
Empire will be the first Total War game made by the series-founding Creative Assembly team since Rome four years ago, and will be twice as big.